All the Cool Stuff at Dreamhack Atlanta 2018

Posted November 23, 2018 by Kyle Simcox in Video Games

Over the last weekend, I had the opportunity to attend Dreamhack Atlanta 2018. A friend and I intended to go and see the last Halo 5 Championship however, I ended up getting sick on Sunday and missed out on the finals but congratulations to Tox for earning the title and taking home the last sanctioned Halo 5 HCS trophy. On the days I was there though, I got to see some really cool stuff and play some potentially awesome games in the process and I’d love to tell you about it.

Realm Royale
One of the biggest draws of Dreamhack is of course, the Hi-Rez expo. So naturally games like Smite, Paladins and Realm Royale would make an appearance on the showroom floor. Realm Royale was the first game we decided to try out. It was a pleasant surprise to say the least as it ran smoothly and was honestly just plain fun. Each class starts off with it’s own set of abilities like the Hunter’s dodge roll or the Warrior’s “Heroic Leap”. Death is a subject Hi-Rez approached from a different angle as well. When entering a downed state, players have the opportunity to outrun the enemy as they transform into a chicken and revive themselves. It doesn’t do a whole lot to break the mold but Hi-rez Studios does manage to tweak the gameplay just enough that Realm Royale really can stand on it’s own in the emerging genre of Battle Royale games.

The MARS Lightcon Unit
Developed by PDP, the MARS unit is a lightcon game that works on any TV. The camera unit is aimed at the TV and works by blocking out all light and picking up only the laser emitted from the gun to track where players are aiming. There were two games to demo on the showroom floor, one was a zombie game called “Voyage of the Dead” and the other was “Qubit’s Quest”, a game where you protect your robot dog from an invading robot army. We started off with the “Voyage of the Dead” where we selected a character and blasted our way through a horde of zombies, successfully reaching the end of the mission, killing the boss, losing only man in the process. It’s biggest issue was it’s frame rate but everything else worked well and “Qubit’s Quest” ran perfectly. The MARS unit is incredibly accurate and I felt like all my shots went where I wanted them to. As for the MARS unit itself, the only issue we ran into during the demo was that one of the lightcon guns desync’d before the game began and had to wait for the unit to be reset once. The MARS unit is currently set to launch in March on the Xbox One in 2019 and later in the year for PS4. There’s no doubt in my mind that this will be the life of the party for those who buy this cool little piece of gaming technology.

Splitgate: Arena Warfare
Developed by 1047 Games, Splitgate: Arena Warfare is probably the coolest shooter you don’t know about. Combing Halo with elements of Portal, this fast paced sci-fi shooter will make you think strategically as you use your portals to get the drop on your opponents and blast them into the losers bracket. While I only played one round of the game, I was really impressed by what 1047 had brought to the show. Despite being in the Alpha phase, the game ran wonderfully and I didn’t run into any issues at all. I saw 2 maps at their booth and each one presented featured both open spaces and tight quarters with plenty of walls begging to be used as an anchor for our portals. If I’m being honest, Splitgate is probably the coolest game I got to play at the Hi-Rez expo. 1047 does plan on releasing the game on consoles but if you’re interested, you can sign up for the Alpha on PC and hopefully play the game early.

Parallel is an Action Adventure RPG developed by Red Ink Games. You play as a young girl names Amara who seems to be stuck in a time paradox in which death is more like hitting reset than an end. In a desperate bid to escape this paradox, Amara goes on a journey to kill her friends in the town of Ether. Parallel was probably the roughest game I got to play but it felt to me as if it had the most potential. One of the bosses I fought wasn’t finished and her cutscenes were missing, walking and Amara’s movement in general felt clunky and the UI could probably use a good cleaning up but overall, the combat was satisfying once I managed to get the hang of some things. Despite it’s dark premise, the dialogue was mostly lighthearted and fun. The world seemed interesting and the artstyle fits the setting well. I really would have liked to have had the chance to explore more of it.

About the Author

Kyle Simcox