An Arkham Knight is never late. He arrives precisely when he means to.

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Posted March 24, 2015 by Sean Capri in Video Games

An Arkham Knight is never late. He arrives precisely when he means to.

Here are three things that sound really horrible: Batman Arkham Knight was delayed. Again. And they told us on a Monday!

As your overly optimistic Canadian gamer pal, I’m here to break the news down and make it all okay, little buddy.

Arkham Knight was originally announced on March 4, 2014 shortly after being leaked and was (ambitiously) slated for an October 2014 release date. As if anyone believed that, Rocksteady later pulled the old “just kidding” on us and “delayed” the game until June 2015. Now, as we inch closer to summer, Arkham Knight’s release date has been pushed an additional few weeks to June 23, 2015.

Okay. Now that we’re all caught up, let’s talk about why this is all fine – unless you booked June 2 off work.

It’s not delayed. It’s punctually-challenged. 

First, delays are never a bad thing. Game development is not like taking a multiple choice exam where you are actually better off picking an answer and never second guessing yourself. It’s more like carpentry. And clearly, Rocksteady is measuring at least twice before cutting the Caped Crusader loose on us all this summer.

The only responsibility Rocksteady has to gamers is to deliver a solid game. The notion that Rocksteady must deliver on-time requires only the most narcissistic and self-righteous disposition. To paraphrase the great Eminem: they don’t know you and don’t owe you a mother trucking thing. So assuming this delay is to fine tune the final product, let us praise Rocksteady for taking their time and not condemn for failing to appease us. We have enough internet rage to answer for as it is. Let’s pick our battles wisely, friends.

Playing Chicken with the Bat and some Witches.

Second, and now that we’ve discussed the developers onus, what if the decision to delay a few weeks wasn’t QA-driven but rather, cue shock-n-awe gasps, sales driven. Say it isn’t so!

I had a quick look at what games are coming out this Spring/Summer and a late June release date makes more sense than one might first realize.

The Witcher 3: Wild Hunt, arguably equally as anticipated, is set to release on May 19. But developer, CD Projekt Red, has made things difficult for competing studios to plan around their RPG juggernaut with multiple delays over the course of development. In fact, when Warner Brothers announced Batman’s June 2nd date back in September 2014, The Witcher 3 was supposed to release in February 2015 leaving June wide open. Now with a late-May release, The Witcher 3 encroaches on Arkham Knight’s early-summer monopoly. The Elder Scrolls Online will be released around the same time (June 9) and some analysts may have suggested the push. To launch when it’s quiet.

So this opens things up for Rocksteady to celebrate a profitable summer but how does that make this announcement better for us? Would you rather see a talented studio flourish or struggle to make a buck? I am thrilled that teams like Naughty Dog, BioWare, and Rockstar make money because we can count on them each and every time.

If only every game maker was able to take the time to develop powerful experiences and make a profit doing it. It’s not impossible and more teams should strive for these gold standards. What do you think? Am I the only one who am unphased by Arkham Knight’s delay?

 


About the Author

Sean Capri

I am a beady-eyed Canadian. I play video games and feed/walk my three dogs.