An Etiquette Guide for Battlefield 4 – Part 2

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Posted February 5, 2014 by Mark-Anthony in Nerdy Bits

Maybe you’re new to the Battlefield franchise, having gotten burned out by Call of Duty. Maybe you got an Xbox One, or PS4, over the holidays and don’t have many friends on either system. Or maybe you’ve been playing Battlefield for a few years now and just need a refresher. Whatever the case may be, Battlefield is a game about teamwork; and there are certain things you do, and certain things you don’t do to be a good teammate. When you help your team, you have a better chance of being successful both individually and collectively. In Part 1 we listed what you should be doing in order to be a good teammate. Part 2 will list what not to do if you want to be a good teammate. If you follow these etiquette tips you’ll become a better Battlefielder, and a player others will want to team-up with.

1. DON’T ignore teammates with low health or ammo, especially if they request assistance

Battlefield has used a class based system throughout the entire franchise. It’s a team focused, and squad focused, game. When choosing a class you’re choosing the best way to help your team and squad. So, would you rather be dropping medic bags to heal your team, reviving teammates, or resupplying them? Choose one, but it’s unacceptable to just opt out of your duty.

WHY? If helping your teammates isn’t incentive enough then you shouldn’t be playing this game. But, there is incentive beyond this which comes in the form of points – lots and lots of points.

2. DON’T block a narrow corridor/doorway

Battlefield is filled with narrow passageways and skinny doorways, especially on infantry focused maps like Operation Locker and Operation Metro. There are far too many people that decide to crouch or go prone while in the middle of these passageways, completely blocking their teammates from getting through.

WHY? Blocking passageways shows a complete lack of common sense and consideration for your teammates. The aim is to get through a passageway as quickly as possible so that the teammates behind you have a chance to back you up and advance.

3. DON’T follow the mass of teammates moving to one spot

One problem that’s also common with infantry focused maps is that everyone decides to be a follower, so an entire team often moves like a giant herd to one spot on the map.

WHY? This ends up overcrowding one area of the map so your team can’t effectively do their jobs against the enemy. Not to mention this leads to a ridiculous amount of grenade spam, and opens your team up to the very real possibility of being flanked. If you don’t plug all holes then the other team will find a way to win the game quite quickly.

4. DON’T get flanked

Related to the last point, it’s imperative for your team not to get flanked by the opponent during games, especially not right at the beginning when teams are establishing position.

WHY? Making a flanking maneuver yourself isn’t meant so much for offensive reasons as it is for defensive necessity. If your team is not flanking you can be damn sure the opponent is. If pathways are open to the enemy your team will end up getting shot in the back and surrounded.

5. DON’T snipe unless you can

Everyone thinks they’re the most accurate shot in the world, but the reality is that there only a few people playing the game that are so skilled at sniping that they can swing the outcome of a game. You, are most likely NOT that person. If you want to practice your sniping skills use the Test Range.

WHY? The harm with amateur snipers running around an objective based game is that they are either camping so they aren’t PTFO, or they are so ineffective with their primary weapon that they get killed while trying to cap/defend objectives.

6. DON’T try to pilot a helicopter unless you can

Can you fly a helicopter? No? Then don’t try and learn in the middle of a game. There is a Test Range specifically for learning all about the weapons and vehicles in the game, use it.

WHY? by getting in a helicopter and instantly crashing you’re costing your teammates valuable tickets/lives, and wasting a tool your team could use in battle. This also applies to all vehicles, like the MBT and LAVs, but the problem is exacerbated in choppers.

7. DON’T “reserve” a spot for your buddy when getting into a vehicle at the beginning of a match

It’s incredible that this is such a problem that it needs to make this list. You are not entitled to a helicopter, or any other vehicles in a game – especially not at the start of a match. Too many people get into the pilot/driver seat and if their buddy doesn’t hop into the gunner seat with them they intentionally sabotage their team by refusing the play properly.

WHY? It’s an obnoxious thing to do. You are not entitled to your own private vehicle in the game, especially at the beginning of a match where no one knows who the best pilot and gunner combo is. The vehicles are open to all and they are first come, first serve.

8. DON’T lone wolf

Battlefield isn’t Call of Duty, or Halo, or any other competitive FPS out there. It’s a squad-based game with the primary game mode being the objective-driven Conquest.

WHY? Lone wolfing is a great way to not only help your team lose, but to quickly rack up more deaths than kills. A squad that is working together will beat a great individual player 99% of the time, so it is worth it to squad-up yourself.

9. DON’T ignore the mini-map

The mini-map has been a staple of the FPS genre for a long time, every game has it and most people use it, or at least you would think they would. In Battlefield a lot of people seem to lack situational awareness.

WHY? Being aware of your surroundings includes being aware of where the enemy is in relation to you, your teammates, and objectives. The mini-map in Battlefield also tells you the status of objectives. Are they being taken by your team, or being taken by the other team? Is your team doubling back to defend or attacking the next point? You can see all of this on your minimap and being aware of everything going on around you makes you a better player, so use the map.

10. DON’T pilot a chopper only to ditch it at the first sign of trouble/transport you to a rooftop

So maybe you can fly a helicopter, maybe you’re even a decent pilot overall. But that doesn’t give you license to use a chopper to transport you to the nearest tall building and leave it parked there. It also doesn’t give you license to ditch out of the pilot seat at the first sign of trouble.

WHY? If you park a helicopter at the top of a building in order to snipe that means the chopper won’t spawn back at your base for your teammates to actually use. You’re effectively taking out a crucial tool in your team’s arsenal for personal, selfish, gain. And if you’re the type of pilot that ditches out of a helicopter as soon as your health dips anywhere below 100% then you should have your pilot’s license revoked. Pilots don’t need to go down with the ship, but they should be one of the last people out. You try and save that helicopter as best you can before ditching, and let your teammates know that you’re ditching before you do so they aren’t left without a pilot unknowingly (although they should be using their mini-map to check).

11. DON’T refuse to spot

Last, but certainly not least, don’t NOT spot people. Some simply don’t understand the importance of spotting in the Battlefield franchise. See Part 1 of the Etiquette Guide to learn why it’s important. Other’s don’t spot, even though they know its’ importance because they want to preserve kills for themselves.

WHY? If you aren’t spotting you aren’t contributing to the situational awareness of your teammates. Enemies that aren’t spotted don’t pop up on the minimap so teammates can get blindsided and lose winnable battles for this reason alone.

If you abide by this Etiquette Guide you’ll instantly become a better, more useful, Battlefield player.

 


About the Author

Mark-Anthony

If it involves Superman, Justice League, or anything Sci-Fi you've got his attention. As much a sports fan as a superhero fan. If only the Jets could draft Victor Stone.