Axiom Verge Coming to Wii U September First

Posted August 17, 2016 by Spencer Birch in Video Games

When Axiom Verge arrived on PS4 in 2015 Nintendo fans rejoiced. Many saw this as the revival of the Metroidvania genre on their platform, and for good reason. Axiom Verge combines many elements of those two great (and sadly now defunct) franchises and executes them incredibly well. Nintendo fans, myself included, were praying for a Wii U port that seemed unlikely to ever happen. Due to some technical issues, creator Tom Happ had some difficulties porting the game to Wii U and spoke about this in a new blog post he published recently.

“When I first announced Axiom Verge about four years ago, there was tremendous excitement from Nintendo fans who had been waiting for years for a true 2D Metroid-style action/adventure/exploration game. Because of some technical issues, however, I wasn’t able to launch it on a Nintendo platform straight away. Some people were understandably upset,”

Fast forward nearly two years after the year of our lord Luigi and we finally have confirmation that Axiom Verge is coming to the Wii U on September first! The port will include support for the Wii U Pro Controller and a dedicated map on the gamepad (when not using it for off-tv play). It will also be the only console to have leaderboards for the dedicated speedrun mode.

Happ had some help with the porting duties from Blitworks who have worked on ports for games such as Don’t Starve, Broken Age and Crypt of the Necrodancer.

“It was only because of Blitworks’ amazing technical skill that we were able to make that happen, and I’m grateful for their work on the pixel-perfect port.”

Look forward to playing this game on the Wii U very soon, the wait has been long but it will have been well worth it.

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Spencer Birch

I dislike long walks on the beach actually, sand gets everywhere and the sun makes it hard to see my screen. Follow me on twitter at