Interviews

From Touchscreen to Big Screen: Bringing Oceanhorn from iOS to Consoles

Oceanhorn was originally an iOS game released in 2013 by FDG Entertainment in collaboration with Cornfox & Bros. At the time of their inception, the Germany based FDG Entertainment was one of the first major developers of i...


Talking Undertale with Toby Fox

Last year a small game called Undertale took us all by surprise in the best way possible. In Undertale you accidentally fall into the Underground, a large region situated underneath the Earth. Along the way you meet many memora...


Saga of Lucimia: From Grand Idea to Grand Reality

I recently was lucky enough to sit down and speak with Tim Anderson, the Executive Producer of Saga of Lucimia, Giovanni Martello, a producer, and Robert Thompson, one of the coders. We spoke about the game itself, some of the...



Nova Blitz Interview

   Nova Blitz is a real-time online trading card game currently receiving funding on Kickstarter. Dragon Foundry’s game blends the familiar with the new by having a mana system and the game’s object being to depl...


E3 – Shenmue 3: No Longer a Dream

After 14 whole years, the one dream that has stayed with me since I played the last entry in the series is no longer that—Shenmue 3 is very much a reality and I will finally get to see the story continue. Unfortunately, I was...