Interviews

Lizard-An Interview With Brad Smith

So called “Retro-Gaming” has been proving more and more popular in recent years, with developers increasingly creating games for the growing fanbase of these older consoles. One such developer is a man called Brad S...


Let’s….CATCH MONSTERS!: An Interview with Daniel Mullins

Recently I’ve been given the opportunity to chat with creative game designer Daniel Mullins. I was very excited for this particular interview, because the game itself caught my interest. I couldn’t wait to dive in, ...


Thea: The Awakening Interview: Bringing A New Perspective to Survival Horror

Shortly after leaving CD Projekt Red, the studio known for making the Witcher series, Mila Irek and her team at MuHa Games began leveraging their freedom towards a new kind of game. Though their upcoming Kickstarter title, Thea...



Kickstarter: Impact Winter Interview

About two weeks ago, indie studio Mojo Bones released a Kickstarter for their upcoming PC survival game, Impact Winter. WTN sat down with lead designer Stuart Ryall to discuss the upcoming game, design philosophy, and the risks...


disFigured: An Interview With Indie (Toy) Game Developer Freddie Nelson

Taneisha, a new writer of the We The Nerdy staff got the chance to interview Freddie Nelson, a game developer for both Pixel Start and the upcoming indie RPG game DisFigured. Freddie talks about his inspiration behind the game,...