Extreme Exorcism Review

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Posted October 5, 2015 by Roshan Krishnan in Video Games

Developer – Golden Ruby Games
Publisher –
Ripstone Ltd.
Platforms –
PS3, PS4, Xbox One, Wii U, PC
Reviewed on –
PC

The gaming industry has seen a veritable slew of indie co-op games in the past few years that pretty much guarantee hours of fun, even with rather minimalistic gameplay. Extreme Exorcism is another one of these games that brings something new to the table; the main hook of the game is that after a player’s death, their ghost remains to mimic their previous actions and turn an already fast paced game into a chaotic jumble.

Extreme Exorcism

Extreme Exorcism features a few different game modes. The arcade mode is essentially an ode to arcade machines of yesteryear and easily my favorite mode. I started out my first game by getting a feel for the controls. The jump was unnaturally high and the physics reminded me of platformer arcade games. I also picked up the machine gun and tested out the shooting. So, I basically spent the first few seconds jumping around and firing my machine gun wildly. Obviously, I soon came to regret messing around. When the first ghost spawned, it was fairly easy to avoid its  (my?) barrage of bullets. However, as I progressed another few rounds, it was nearly impossible to dodge the prodigal ghost’s fire.

Extreme Exorcism4

A few more games later, I emerged a little wiser and a little more experienced. I found the melee weapons to be quite powerful as they were easier to dodge when the ghosts wielded them. As I learned more about the game’s mechanics, I was able to stay alive longer. The round comes to an end if the ghost with the crown is killed. So I quickly changed my tactics, turning the shoot-em-up game more strategic. I also resorted to more underhanded techniques to clear the rounds; frequently, I would camp during rounds to render future ghosts immobile. Also, as the rounds progressed, the angel wings weapon that granted immunity and killed any ghosts in a short radius started spawning. The wings helped turn the tide of the battle in a lot of the games.

After enjoying myself for the better part of an hour, I decided to tackle the various challenges that the game had to offer. These ranged from killing a specific number of ghosts to using only one weapon. The challenges were so diverse that just as I pieced together a strategy to beat a level, I was thrown into another equally difficult challenge that required a totally different approach.

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Of course, this co-op game also has cooperative gameplay(who would have guessed it?) in the deathmatch mode. Playing this mode was a nightmare as there was no semblance of sanity after three or four rounds. The world became a jumbled mess of ghosts, players, and lots of bullets. During one of my games, the battlefield suddenly turned into a dojo after a player picked up the flying kick weapon. Dodging and using strategy are thrown out the window as a free-for-all ensues. While I really enjoyed the co-op mode, I can see how it could come off as tedious after a few games. The small level size combined with the rapid increase in ghosts could definitely lead to some sensory overload. Interestingly, the arcade mode can also be played with other players. The co-op campaign culminates in a boss battle that was significantly harder to complete than an average round.

While I enjoyed this unique take on a classic genre, I found it to lack some polish. For example, in one of the rounds, I spawned on top of one of the platforms with a singular ghost. Fortunately, I was right next to a weapon, so I shot it. In the next round, I spawned and fell to the bottom of the world, while the ghost spawned on top. As I had not really moved in the previous round, my ghost stood on the topmost platform. I realized that this level did not really have a way for me to reach the top platform. I was forced to wait until the ricochet gun spawned. This felt like a failure of both the platform design and the ghost-memory aspect of the gameplay.

This lack of polish was also significant in some other aspects of the game. Using weapons was extremely clunky as hitting the shoot button caused all my weapons to fire. While this did not hinder my experience of the game in a significant way, it seemed like a lost opportunity to add a layer of complexity to the central mechanic of the game. Additionally, some of the levels had a simplistic design that seemed to remove some of the over the top hijinks that the game generally offered.

Fortunately, my nostalgia allowed me to overlook these problems. The arcade mode, combined with the pixel art style and the arcade music translate to an experience that older gamers would definitely appreciate. Newer gamers might enjoy it even more, considering how popular Minecraft and its distinct art style have become.

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All in all, I thoroughly enjoyed playing this game in a casual setting with friends just as much as I enjoyed playing by myself. The success of this game lies in its gameplay modes that are, for the most part, entertaining. While this isn’t a game that I would play religiously, it definitely makes for a fun evening. The $12.99 price tag might seem off-putting, but if the co-op gameplay and the arcade mode interest you, then I definitely recommend Extreme Exorcism.


About the Author

Roshan Krishnan

Roshan is an avid writer and was recommended by four out of five doctors. He loves watching TV shows, reading as many novels as he can, and generally surfing the internet. He would be a much better writer if he knew how to finish stuf