Lego Worlds Review- Nintendo Switch

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Posted September 18, 2017 by Alexander Handziuk in Comic Books

Lego worlds is a game that promises limitless possibilities, with its randomly generated worlds and sandbox mode. This promise, while ambitious is one that the lego group attempts to tackle with a high level of enthusiasm and attention to detail. And for the most part, Lego Worlds succeeds.

There’s a lot of diversity in the game and it’s especially noticeable when playing in sandbox mode where you’re given complete creation control on a planet of your very own. Lego worlds really is a game about letting  your imagination fuel your experience. I created a mad max inspired dust torn world with cars all around and some skeletons because they are rad. And on the other end of the spectrum I made an underwater civilization full of animals, that sort of went south due to the fact that your character can drown in this game, but was fun nonetheless.

The main sort of direction for adventure mode is collecting gold bricks by completing random missions given to you by the inhabitants of the randomly generated worlds. This gives the game a bit more play time as traveling from world to world with the hope of getting more worlds is addicting.

Lego Worlds succeeds greatly in its smaller moments of innovation and refinement and stumbles a bit with the bigger ideas/set pieces. It’s by far the most ambitious Lego game that I’ve ever played and features the great, dry Lego humour that I’ve come to accept from the Lego series. And the presentation is also top notch. Even the loading screen that you visit in between every planet you travel to is visually interesting, as it makes a great use of camera angles and the vibrant streaks of blue and red, really give you a sense of speed and wonder. And even though I’ve  visited 60+ worlds the loading screen to get to each world has yet to become boring/ something I’d want to skip and that’s a testament to the great visuals and humour in this game.

The actual building mechanics however, are sometimes hit and miss. At times they work quite well, the best of which being the scanning tool, which allows you to scan an item or character and add them to your vast inventory of customization. (unless you’re not a high enough level and thusly can’t unlock them yet). This reward for exploration led to many longer sessions than initially planned, where I vowed to just go for one more world and six worlds later I would still be playing. The tools also work a lot better in sandbox mode than they do in the adventure mode, as there were multiple times when I went to complete a mission and finished it the way I was asked to but received no prize. The tool selection menu is also quite wonky and led me to choose the wrong tool for the job a number of times. Once more is that the actual build tool suffers from a bad camera angle as you sometimes can’t get a birds eye view of what your building which leads to many moments of annoyance. Another problem with the adventure mode is that since the missions and people are randomly generated some of the tasks that the game asks you to accomplish are impossible at the moment, and require you to have items that you may not have access to and can’t access on the world that you’re currently on. It’s simply bananas! (Bananas are one of these such items)

There were however a couple times when my game crashed and flashed an error code. And while it didn’t happen every time I played, it did happen often enough that I decided to mention it in the review.

Vehicles are a joy to pilot and play with and while some feel a little slow (bikes especially) there is great detailed payed to making each one feel different from the rest. The dump trucks will actually let you dump their contents and will make a beeping sound when going backwards whereas tractors front claws are easily controllable. That’s not to mention the wide assortment of animals that you can ride; from horses and camels to dragons and gryphons Lego Worlds’ animals are a joy to discover and even more of a joy to interact with.

As mentioned earlier the camera work is kind of rough at times, too especially when trying to build new creations. The top down view just doesn’t exist most of the time and that makes crafting specifically sized objects a pain. Also the game has a few issues graphically where solid bricks are weirdly see through and look disjointed at times. Also traveling through water is visually distracting and the blocky effect of the water is distracting and displeasing to look at.

That’s not to say that Lego Worlds is a bad game visually; because it’s simply not. The HD gleam of Lego bricks look great and the characters, creatures and objects that make up the worlds all feature a refined and elegant look. Another plus is that Lego Worlds costs a scant 39.99 USD and being able to take it on the go, thanks to the Nintendo switch hardware, improves the game experience. In fact, I spent most of my time with this game on the go, on the way to school, on buses, at the library and other places. It really does add another layer to Lego World’s experience. This game also seems to be geared for kids, and while the tone and exploration aspects of the game are perfect for that age group, the controls may be a bit too cumbersome for younger kids and the creation tools aren’t as easy to pick up as say Minecraft’s are.

Lego Worlds is an ambitious, beautiful and at times shaky game. It has a bit of a steep learning curve that may make it tough for the young kids this game is aimed at, and there are a few design shortcomings. That being said, when it runs smoothly,  it is a real joy of a game that warrants multiple play sessions for both the young and young at heart alike.


About the Author

Alexander Handziuk

Alex is a comic aficionado who loves Aquaman, Overwatch, the musical Hamilton and medium length strolls on beaches. Check him out on the Comics Dash Podcast, on twitter at @axehandziuk and in real life patrolling the borders of Canada.