Metro Exodus Review

Posted February 25, 2019 by Cody Rostron in Video Games

Developer: 4A Games

Publisher: Deep Silver

Release Date: February 15, 2019

Available on: (Reviewed on) PS4, PC, Xbox One

Games like Metro Exodus don’t come around often enough, a first-person shooter built purely on Story and Characters. As a fan of the previous games, I was excited when the new Metro game would extend outside of the tunnels and subways of Moscow. That being said I did feel a sense of homesickness venturing out into the open air of greater Russia. But the thing that makes this game special is the beautiful and terrifying crescendo that takes place at the end of the game.  With only a glimmer of hope left for our characters mind the final stretch of the game leaves you at the gates of hell searching for a miracle that hopes to cure a fallen love. Radiation pouring past your suit killing you by the second surrounded by snow, concrete, and mutants and only a few scarce bullets left in your gun you’re on your own. Metro Exodus is an exercise in range. Going from claustrophobic areas too wide open valleys. All tied together by some touching albeit saccharine moments. If you have an affinity for games like Doom, or especially Wolfenstein, then I would recommend the entire Metro Franchise to you.

The Bomb dropped, Civilization and most forms of Governments are gone, and this is Russia’s side of the story. Hell Broke loose and it’s still barely being kept at the door. All of Moscow lives underground in the dense Metro city tunnels. built upon railways with whatever forms of normalcy they can create outside and sometimes even inside lurks mutants and radioactive monsters but one man named Artyom believes that life exists outside these dark and dreary subway system. After discovering a conspiracy that held the people of Moscow down for years Artyom and his friends have had their hands forced and have to leave the only home they have known since the devastation.

At least the suns out…

This game is unlike any other Metro game in the series. We venture so far outside the metro it begins to feel like a different game at some points. especially with the side quests and exploring a few maps allow you to do. A rainy swamp to a desolate desert. Artyom and his friends cover a lot of ground. I would be lying if I didn’t say towards the third map outside of the Metro I began to feel nostalgic for the dark, dank, and disgusting subway system of Russia. thankfully there are spots all throughout each map that function similarly to the Metro. Every area of the map feels as though it’s lived into some degree it’s been twenty years since the bomb has dropped so people have already started living outside of the underground system. makeshift items like cars or guns feel as though this existence is how you make do with what you have.

Speaking of makeshift. Gun customization adds a nice sense of personalization and discovery when prying apart other enemies guns. searching for the next workbench or bucket of spare parts can help you while also telling you what’s up next. “Wow, lots of ammo around this dead corpse must be a lot of enemies up ahead.” Speaking of ammo, when you have it, cherish it. It runs out fast, especially towards the end of the game, maybe I was just caught up in the moment and passing by it but I struggled to keep enemies at bay for long stretches. Side quests help define the people who you’re traveling with. So while things like finding a Teddy Bear in an apocalyptic marsh feels less than necessary, If you’re able to down a little girl in search of something nice in this hellscape that’s on you and will reflect your ending possibly.

On the road…

I can’t tell you about my favorite part of this game cause it could lead to some spoilers all I can say is that it’s the whole final area. But each map has its charms, things like cars, train carts, crossbows, and some bonkers characters fill out some very diverse fields. All in search of a dream, Artyom only wants to see a brighter future than the one he’s lived for over twenty years and that ends up getting his friends in trouble most of the time. While Artyom doesn’t talk other than when he writes in his journal during load screens that can take much longer than you would expect sometimes. Like the previous Metro games you feel a real sense of love from his friends and wife. That being said those characters can have some really weird hitches or animations that may pull you out of imersion but they tend to be few and far between. Ultimately They have his back, and it’s up to you to see them through this mess that you’ve created.

Metro Exodus is a great entry into this underappreciated series. Wolfenstien gets a lot of credit for being a single player first person shooter and for good reason, but Metro is in the same vain and deserves some more recognition from fans of single player games. Whether you’re clearing out a church filled with cult members or your chatting with Artyom’s wife about their future, this game has moments that make you appreciate the effort and time that went into this game.



-Map Variety

-Gun Customization

-Ending Level


-Load Times

-Randomly Clunky Animations

Final score: 8/10

About the Author

Cody Rostron

Writer, Graphic Designer, and Artist, But most importantly a huge nerd.