MXGP 3 Review

Posted June 29, 2017 by Kyle Simcox in Video Games

Developer: Milestone S.r.l

Publisher: Milestone S.r.l,

Release Date: Jun. 20, 2017

Platforms: PS4, Xbox One, PC

With MXGP3 being my first experience with Milestone’s Motocross racer, I didn’t really know what to expect outside of the fact that it was a Motocross game set around the globe spanning Grand Prix tournament. After customizing my rookie racer, I entered into my solo career. My first race didn’t go so well. I gunned it down the track, crashing and going out of bounds, placing me in 14th. It wasn’t quite the entrance I had hoped for.

Nonetheless, I took the measly handful of credits rewarded to me and browsed the customization options. While I didn’t make enough to afford anything new, I noticed there were a number of options at hand. It seems most, if not all, the Motocross manufacturers and sponsors are present. There are plenty of 4 stroke and 2 stroke motorbikes to purchase along with accessories for them as well as gear for your racer. However, the gear is purely aesthetic and only really seems like a palette swap or minor skin swap. That being said, there’s really only so many ways one can work with a bodysuit and helmet for the racers when set within the confines of the MXGP. It’s more or less for the fans with brand loyalty to Fox, Thor, etc.

Motorbikes however, feature a much deeper customization system. They can be fine tuned to fit each players needs and wants. For the casual player, this can be more intimidating than inviting. I chose not to mess with it and only ended up switching something on my bike that made me accelerate faster but also made it more sensitive and open to mistakes. It did help me increase my positioning in my next race from 14th to 4th place and I unlocked a new sponsor in the career mode.

Racing is much more than gunning it down the track and requires a bit of a learning. Go bolting into a corner and you’re going to fly off the track, take a turn too sharp and you might end up colliding with another racer or something along the track. The better you perform in races, the more credits you’ll earn and the more experience you’ll gain towards your racing abilities. A dynamic weather system will also effect how you perform and racing on wet terrain will also earn you experience toward a specific skill as well. If you mess up, there is a rewind feature you can use to get out specific jams and its pretty helpful when you’re learning all those twists and turns of a Motocross track.

One thing I noticed that doesn’t seem to factor in much is the fact that line selection doesn’t seem important. Whether or not you focus on using them, so long as you’re taking turns correctly you’ll do just as well. Lines more or less only seem to lend to the authenticity of the Motorbike tracks your racing on. However, it really is a rather important aspect of Motocross racing so its a disappointment that they don’t lend an advantage to the actual racing aspect. Outside of that though, I found the races to be fun and exciting, especially as I began to learn the ins and outs of the game’s mechanics. The first time I came in first place was very satisfying.

Another thing that bothers me is that with how crowded these races are, there’s a huge problem with collisions on the tracks. Slamming into a wall or clipping another races tire in a turn is indeed a costly mistake but that’s about where the crashes stop. More often than not, does a jump lead to landing on another racer and you simply sliding to either side of them or vice versa. I even watched a racer fly through me once during a jump. Its a little jarring to the say the least as you would think there would be some sort of…. Crash as a bike comes down on top of you or another racer. Crashed racers also don’t tend to lead to more crashes. You sort of, glide over the racers and their motorbikes without much of a hindrance.

Graphically, it isn’t really trying to push the limits of the hardware it’s on or harness the full potential of the Unreal 4 Engine. It certainly isn’t an ugly game though. MXGP3 features tracks modeled after the ones used in the Grand Prix and they do look good. Motorbikes carve lines all around the tracks and you really feel every bump and jump on a track as you race around them, unless your crashing that is. Crashing feels disappointing and uneventful. The weather will cause the terrain to turn to mud and it’ll splatter all over the other racers but the rain itself looks awful. Kind of like pixelated drops of Mountain Dew falling from the sky. It is a Motocross game so expect all the rip roaring sound effects of motorbikes and catchy rock music to keep you in the action.

If you’re a hardcore Motocross fan, you’re going to have an absolute blast fine tuning your bikes and racing around the world trying to be the very best. Its a very fun game that takes a minute or two to get used to however. If you’re not a fan though and you’re just looking to scratch an itch, I would probably suggest searching elsewhere unfortunately.

About the Author

Kyle Simcox