Pixel Lincoln – Review

Posted December 8, 2014 by Oscar Russell in Nerdy Bits

Designer and Artist – Jason Tagmire

Publisher – Game Salute/Island Officials LLC

Number of Players – 1 – 4


It’s not often that I get all excited about a tabletop game that you can play well solo. It’s also not that often I get excited about a game based around a non-existent side scrolling video game about former President Abe Lincoln. Pixel Lincoln, however, did both.

Though saying Pixel Lincoln is based on President Lincoln is, to be honest, playing fast and loose with the phrase “based on”.  There is a character that represents the former President, but that’s pretty much where the comparison ends. Either way, it’s a fun and whacky concept to get your head around.

IMG_0672The game was originally on Kickstarter back in 2012, and Jason Tagmire smashed it, managing to raise $40k in pledges compared to the $5k that he was asking for. It is now being distributed by Game Salute, and there are some expansion packs available to add even more variety to the already “out-there” experience.

The idea of the game is to take your Lincoln meeple along the board and attack enemies when possible, to jump over enemies when attacking isn’t available to you and you have the appropriate card, and to purchase action cards which will help you do the first two things.

Pixel Lincoln is in essence a deck building game, but with a twist on the traditional “lay all the cards on the table and purchase them” archetype. Here, three sets of action cards per level are selected before the game starts. These three sets are then shuffled together to form the Level Deck (together with the enemy card, which we will get to shortly), and five cards are laid out on the board which change once they have been depleted or defeated. What follows is chaos and mayhem and a race to collect action cards for your deck and take on enemy cards to gain victory points.

The action cards can range from Chicken Cannons, which let you attach cards that aren’t next to you, all IMG_0674the way to a Bowling Ball. And the Enemy cards are just as bizarre: Anyone up for taking on a Laser Shark or a Puking Turtle? (Like I said early, this is not historically accurate.)

Your ultimate aim is to take on the Boss of each level, which you hope to beat by collecting a decent amount of action cards in order to have enough power to take him down (we have yet to beat the final boss).

The game is super fun, though I think it was made for solo play in mind. The mechanics/cards that 2+ players bring into play feel like they were added in later, after the initial game was designed, to add more marketability. However, the game is still fun with two or more players, and the added dynamics that come with more people are equally as fun.

Whether the game was designed to be a purely solo experience or not, bringing in more players does not detract from the product at all.

Overall, this is a really fun and novel game, and it keeps its 8-bit theme running throughout, even down to the cartridge boxes that you store your cards in and the high-score scoring system that comes on the back of the player boards. I have personally never seen a game like it, and I’ve found that first impression of the box alone are, “Let’s crack this open to see what’s inside!” No one has been disappointed thus far.

About the Author

Oscar Russell

Comics Editor for WTN, and co-host of the All New Comics Dash Podcast. I like comics and tabletop gaming!