Super Crush KO Review

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Posted February 18, 2020 by Cody Rostron in Video Games

Developer: Vertex Pop
Publisher: Vertex Pop
Release Date: Jan 16, 2020
Platforms: Nintendo Switch

The side-scrolling genre has seen a bit of a boom with the rise of indie game studios, and consoles like the Switch make it easy to pick up and play. With that said it takes a lot to stand out nowadays, I’ve seen plenty of Switch games come and go that have solid gameplay or a great premise and then just slowly disappear from my rotation of games played. Super Crush KO has something that has kept pulling me back in. The gameplay is tight and just as responsive as you’d like, but the art style is gorgeous. Not only is it this electric pink aesthetic, but it has the charm and talented hand-drawn cartoon style, unlike any game I’ve played before. Plenty of games have the sketch style of artwork, but rarely does it look good all throughout the game’s animations or cut scenes. Everything looks cartoon in a precise and exact way.

From the opening cut scene where your cat is stolen by aliens to the various maps that explode with vibrant colors as you dodge and shoot your way through each area, It’s an incredibly beautifully made game. It’s the most significant shortcoming is that it doesn’t venture too far out of its bright pink art style all that much. I would love to see this art style with some more variety in its color choices. This game is all about rescuing your cat from aliens. There isn’t a whole lot of setting up. It’s pretty much exactly as I said you travel from area to area blowing up aliens by punching them to smithereens or shooting them with a giant laser gun all in the name of vengeance. Hoping around platforms and clearing levels is incredibly addictive, much like any good arcade game, and with a name like Super Crush KO, they clearly know the audience they want to attract.

Succeding in Super Crush KO is incredibly satisfying. Destroying enemies without even being touched is a high only accomplished in gaming. And when you blow through levels setting up combos, you feel like a god. As you progress, you learn new combos and moves to try out on the unsuspecting aliens, and clearing levels becomes increasingly more complicated as you go. It’s a big reason my time with the game has slowed as I kept playing. I started to get comfortable and make mistakes and would die in stupid ways. Every time I die in-game, it was because of my own failing.

Maybe the most impressive thing about KO’s style is that it’s consistent. More than a few indie switch games look rough around the edges either because of background art or character art, but Super Crush looks fabulous on both ends. And the icing on the cake is its animations. They are clean and as stylized as possible while also fitting the gameplay. The animation is the underrated part of the gameplay. You’re looking at the screen the entire time, you’re not checking the controller to see if the button is being pressed. And that kind of response is necessary when playing a beat’em up game like Super Crush KO.

Ultimately I think Super Crush has an enjoyable gameplay loop with a cute plot and and and even more adorable art style. The thing is, all those aspects separately don’t add up to a great game, but with all these things working in tandem, Super Crush KO is one of my favorite games of this young year. I’d also have to say this is my favorite indie game available on the Switch so far.

9.0 / 10


About the Author

Cody Rostron

Writer, Graphic Designer, and Artist, But most importantly a huge nerd.