Warhammer 40,000: Eternal Crusade Review

Posted October 14, 2016 by Roshan Krishnan in Video Games

Developer: Behaviour Interactive

Publisher: Bandai Namco Entertainment

Release Date: September 23, 2016

Platforms: Xbox One, PlayStation 4, Mac, Linux, Windows (Version Reviewed)

To say that Warhammer 40,000: Eternal Crusade had a troubled development cycle would be a massive understatement. Just over a year ago, the Creative Director of the game left developer Behaviour Interactive following departures of other key studio heads. Furthermore, Behaviour’s original description of the game as an MMORPG with the spirit of Warhammer was a far cry from the game’s closed beta last year. It turns out that massive development problems do indeed take a toll on a game. Eternal Crusade is at its best a hollow simulation of Warhammer, and at its worst an uninspired shooter that looks like it’s a decade too old, both mechanically and graphically.

One of the strengths of Eternal Crusade is that it’s true to its Warhammer spirit. I’ve played Warhammer 40K a couple of times at a local game store and even as a casual player, I was able to appreciate the playable races and their respective designs. However, the designs of the levels and the characters only reminded me of the lack of quests or a story. Not using Warhammer lore might be Eternal Crusade’s biggest missed opportunity and makes the whole project seem dull.


Unfortunately, gameplay feels just as uninspired. The gunplay lacks the tightness that is expected from a modern shooter. The combat animations lack the polish that makes a game feel like it’s interactive. As a result, the game does not feel fun to play. Race-specific abilities do not feel as cohesive as they do in free-to-play games like Warframe. Game mechanics are sub par and don’t really seem like anything other than poor imitations of the mechanics of better games.


Um….I’ll take Gears 4 instead

The game also has some major balance issues. As an Ork, I felt outclassed in most battles, but I never felt like it had anything to do with my skill. Apart from the lack of balance, I also felt like the clunky controls soured my gameplay experience.  The races that were supposed to be faster felt no less clunky to control. Even the vehicles handled like a lawnmower that hadn’t been used in 50 years.


Ah, the Ford KillMe

On a related note, the races seem exceedingly similar to each other early on because of the lack of customization. Upgrades and weapon variants are able to rectify this, but there is a lot of grinding involved. With such monotonous gameplay, I didn’t really feel incentivized to customize my character. This was a big shame given my interest in the culture of painting Warhammer figurines.

Performance-wise, the game is an utter mess. The game brought my high-end rig to its knees and would frequently lapse into single digit framerates. The poor optimization was also apparent during the multiplayer games as I would experience insane lag that made the game completely unplayable. For an experience that was already not engaging, the game’s bugs do it no favors.


The only crash that wasn’t my fault

After a few infuriating sessions, I had had enough. My disinterest in the game had reached a peak and I didn’t think I needed to subject myself to the game any longer to form an opinion. I can only recommend this game with a good conscience to people who really want a Warhammer online shooter with mediocre gameplay. I believe that the game could really benefit by going back to beta and fixing some of its many problems.

About the Author

Roshan Krishnan

Roshan is an avid writer and was recommended by four out of five doctors. He loves watching TV shows, reading as many novels as he can, and generally surfing the internet. He would be a much better writer if he knew how to finish stuf