ADVANCED REVIEW: The Tomorrows #1

Note: This is an advanced review of a comic that will be on sale July 8th 

Written by: Curt Pires

Art by: Jason Copland

Published by: Dark Horse

The Tomorrows feels like what would happen if you took late 70s punk music and combined it with the self aware hipster culture of the modern era. That may sound like an insult, but really this is the best way I can think of to describe this book’s style. The Tomorrows centers around a group of rebels who live in a world where art is banned, the team are attempting to stop a machine that’ll mind control the world, but when they’re captured, it’s up to their newest member to save the day.

The story may not seem like anything too out there, and in terms of story structure it’s not really, reminding me a lot of other stuff, including the recent They’re Not Like Us in some ways. That’s that’s not to say the book is uncreative however, there are in fact a lot of cool concepts in the boook, with an art style is so unique that it’s really the best selling point. As stated in the intro, there’s a very punk music quality to the book and it definitely feels like a music video. Mostly this is brought out in the colours of Adam Metcalfe which have a very neon and gaudy quality to them. It works for a world that has banned art, as it makes the rebels look like they’re overcompensating for the controlled and regulated world, it’s hard to describe but works very well. A lot of this style carries over to the script which feels quite self-aware at times and even criticizes itself for being an info dump at times. There are some

There are quite a few problems with the script, mostly to do with pacing. While it has a lot of great ideas and references tucked away, it unfortunately doesn’t play with these as much as I would’ve liked. There’s a lot in the script I really liked, from the team’s computer being an A.I. of Andy Warhol to the trippy dream sequence with a talking monkey to the villain being so unnerving and creepy yet absolutely irresistible to behold, there’s a lot of really neat ideas and things that give the book it’s own little sprinkles of flavor and personality but these moments aren’t used enough and for the most part the script feels a bit safe. I realised when I finished it was probably that the script was trying to do too much in the opening issues, it’s blasting you through the story at a breakneck speed in order to introduce you to everything. While I appreciate that we can still have comics that get all the set-up dealt with in the first issue, I feel the book needed a little more breathing room in order for the interesting concepts to take root. Right now the story felt a little basic with some really interesting elements peppered in, if the book can slow down and focus on some of the weirder, more interesting elements in later issues then it could be something special, but the set-up felt like a little too much to take in this issue, even the book acknowledges this, so I have hope future issues improve on this.

Overall, I would still say I enjoyed this book despite it’s flaws and would describe it as a rough diamond. Sure there are some pacing issues here and there, but there’s still a lot of really cool ideas on display that if given proper time to grow, could become something really cool in later issues. Right now, the book’s style alone still warrants it a purchase, but hopefully the script issues can be ironed out to make something truly special.