Dragon Age: Magekiller #1 Review

Posted December 21, 2015 by Henry Wong in Comic Books

Written by: Greg Rucka

Art By: Carmen Carnero, Terry Pallot, and Michael Atiyeh

Publisher: Dark Horse

Ever since Dragon Age: Origins, I’ve always wondered about Ferelden and its lore, especially the bits that were no more than just pieces of dialogue or sections of Codex entries. As a gamer, there are only a few games I would actually go out of my way to gather the type of collectibles that give contextual information about the universe. The Dragon Age series is one. In a way, this comic is a Codex that introduces to us, in all of its visual capacity, to the mages of Dragon Age and the Tevinter Imperium.

As the first in the series, this comic does a great job in striking a balance between newcomers and long-time fans in establishing the context of the world. For the newcomers, Dragon Age: Magekiller is efficient in relaying the core relationships in the Dragon Age world, such as mages being an all-powerful group of people and are easily corruptible and that the world functions in an alternate fantasy medieval/renaissance Europe-like setting. To Dragon Age fans, the comic does a great job of reminding them of certain specificities of the world, such as the cities of the Free Marches. It also provides further context into how certain types of roles function, such as the Tevinter Magisters and their slaves.

As to be expected of a first issue, this comic does an excellent job in setting up our main characters, Tessa and Marius, for future conflict. Greg Rucka, who writes the fantastic Lazarus, provides us with the major details of the characters and about their relationship to each other and the world they reside in without actually making it sound like he’s just preaching to us. And the art is done beautifully as well. In the games, the combat is violent and gory, the environment is picturesque and the sound and music, fitting. I expect much of the same for any content released in the same universe. So far, Magekiller does just that. The art definitely captures what the universe feels like, and you can almost hear the sounds of combat and ambiance wherever the characters are.

The artists have definitely infused a bit of magic into this comic.

As a first issue, it sets great precedence for what the Dragon Age universe should look and feel like in comic form. There were a few discrepancies in the art, where certain actions and reactions were out of place, but barring that, I cannot wait for the next issue. For newcomers to the universe, this issue is as welcoming as a full choir singing a beautiful harmony upon your stepping through the door. And for veterans, it’s Elizaveta Khripounova’s bard singing tavern songs in Dragon Age: Inquisition the umpteenth time you entered the fine establishment.

About the Author

Henry Wong