Earth 2: World’s End 2 Review

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Posted October 20, 2014 by Henry Varona in Comic Books

Written by: Daniel H. Wilson, Marguerite Bennett, and Mike Johnson

Art by: Eddy Barrows & Eber Ferreira, Tyler Kirkham & Joe Weems, Paulo Siqueira & Cam Smith, and Jorge Jimenez

Publisher: DC Comics

Earth 2: World’s End is the DC weekly book with the most to prove. With an untested creative team, a peripheral property, and a grueling schedule, it is easy for people to dismiss this book. While I won’t say that this is the most engaging book I’m reading right now, I think that there is great potential for Earth 2: World’s End, and that given time it could truly blossom into an exciting title that I’ll gladly pick up each week. Unfortunately, unless it starts proving itself soon, I know that many readers won’t stay the course with me.

Our issue opens with one of the minions of Apokolips, who we find out is named K’Li, attacking our heroes. As they try to find their footing and defend Geneva, Green Lantern is sent to deal with a similar foe in Brazil. In total, four foes have appeared worldwide, each a Fury in their own right. As Flash does recon around the world, Hawkgirl and Dr. Fate track down a “visitor” that he has sensed, and Aquawoman gets ready to jump into battle herself. Meanwhile, Mr. Terrific, Terry Sloan, and Mister Miracle face off against Bedlam, their captor. But not all is fine for our heroes, and despite their superior numbers it seems as though the tide is rapidly turning against them…

The writing in this issue suffers from the mixed creative team. While it is never bad, it never quite stands out and it’s difficult to distinguish the voices of the creators, all of whom have yet to truly make their mark on comics. While the dialogue is serviceable, it is also difficult to truly embrace any of the characters and care for them, due to the nonstop action. If somebody were new to Earth 2 and was reading this weekly as their first experience with the characters, they would have a difficult time talking about them as characters instead of costumes. This is likely due to the pacing of the issue, which never lets up. When it tries, by interjecting scenes with the Flash and the fight against Bedlam, it is still fast-paced due to the nature of who is involved. For this series to truly stand on it’s own, it needs to take a break and allow the characters to exhibit some familiar traits.

Artistically, this book defines DC “House Style”. I couldn’t even bother to tell you where each artist stops and ends. This is both good and bad. It’s very good, because it means that the quality of the art is consistent, despite multiple people doing pencils and inks. Many weekly books suffer from inconsistent art, but this book does not have to worry about that. Unfortunately, the bad end of the deal means that it is also hard to distinguish any particular style. Much like the writing, you have to look at it as if everybody did everything, which makes it hard to enjoy at times. It simply looks like DC Comics art, with no room for individuality.

Ultimately, Earth 2: World’s End issue 2 is solid, if not remarkable. Much like the start of the series, it has a lot going on and you have to roll with the punches. I don’t necessarily think that this is going to be the best exposure to the characters if you haven’t already been reading Earth 2. I still think that there is lots of great potential here though, and that given a little bit of time, this book could surprise a lot of people and make a name for these young creators.


About the Author

Henry Varona

Lover of comics, Legos, and movies, Henry Varona is supremely awesome in every way. He spends his days designing his own comics, and his nights dreaming about Chris Hemsworth and Captain Cold.