Written by: Jim Zub
Art by: Ramon Bachs
In 1983, Disney created an adorable little dragon named Figment. This dragon originally started out as an attraction at Walt Disney Resort, but both he and his friend Dreamfinder have made multiple appearances in Disney properties throughout the years. Most of these appearances have been cinema-based, but now Figment and Dreamfinder are setting out on a journey to conquer the comic universe. Marvel published a five-issue miniseries about the pair in June 2014, and the wild popularity of the series gave Jim Zub an opportunity to continue the adventure.
Figment 2 is set immediately after the origin miniseries as Figment and Dreamfinder enter the modern world. The duo crash land in a seemingly strange place, but the reality is quite the opposite. Both Figment and Dreamfinder are familiar with aspects of the strange land—including one main location—but some key features have changed during their time in Imagination. Instead of using gears and pistons, modern technology now relies on miniature electronic parts. These enhancements make phones look like tiny miracles, at least to Blair Mercurial (Dreamfinder). Of course, nothing quite compares to the large, mysterious orb that sits in the center of a field. No one quite knows what this orb is for, but there are dozens of rumors about its powers.
Figment and Dreamfinder could technically examine all of the mysterious pieces of technology, but their appearances cause quite a stir. Everywhere the duo goes is filled with bystanders, security guards, and a very angry man named Auckley. To be fair, this chairman isn’t quite as angry as he is frustrated; apparently, he isn’t a fan of disturbing routines, and a flying dragon is the personification of a disturbance.
Grumpy authority figures aside, Figment 2 #1 is a very sweet, enjoyable comic. Dreamfinder is an interesting character, and Figment absolutely steals the show. The little dragon just flies around making random comments throughout the story, and he has no issue with randomly landing on whatever he wants. One moment in particular features Figment just hanging out on a security guard’s head. Even if Figment wasn’t a fun character, the storyline’s uniqueness is appealing enough to warrant reading the comic. Jim Zub could take the story in so many different directions based on this first issue, but he doesn’t reveal the bigger plot. Mysterious…
Sadly, Figment 2 does have on downside in that an excitable little girl only makes a brief appearance at the beginning of the issue before disappearing entirely, but Zub will probably include her as the series progresses. This girl will most likely become quite important at some point.
Now, it would be an absolute crime to neglect mentioning Ramon Bachs art. Figment 2 is a mostly happy comic, and the art style reflects that attitude at all times. Bachs also finds a way to enhance Zub’s story by incorporating little details in the panels. For example, the comic switches between two characters only using a pair of glasses for the transition. The move is subtle, yet very effective. Additionally, Bachs art makes Figment more expressive with all of his different looks. The dragon runs the gamut of emotions during the issue, and these changes are only noticeable because of the art.
Even if you haven’t read the first miniseries detailing Figment and Dreamfinder’s origins, Figment 2 #1 is still worth reading. The story is interesting and appropriate for all ages, and the art just makes everything more cheerful. Sure, the chairman can be an occasional downer, but Figment and Dreamfinder are a nice balance.
Jim Zub will be continuing the adventures of Figment and Dreamfinder in future issues.