Justice League: No Justice #4 Review

Posted May 31, 2018 by Chad Waller in Comic Books

Written By: Joshua Williamson, James T Tynion IV, Scott Snyder

Art By: Francis Manapul

Published By: DC

Guys, I’ve figured out the problem with Justice League: No Justice, and it isn’t what you think! Well, it might be what you think. Do you think it’s the writing? If so then yeah, it’s exactly what you think.

But in all seriousness, because this is DC and DC is super serious, this entire run has been written like a Wikipedia article. It was a problem in Dark Knights: Metal, too, where characters don’t interact with each other but plots interact with plots and the caricatures are along for the ride. There are no people here, and there is no story here, just a series of facts with names we recognize. Big trees form and giant gods come to eat them, and then a page later Cyborg is channeling energy because Amanda Waller is letting Queen try to contact the Green Lantern army in a last ditch effort to get Brainac 2.0 to do help save the world.

See, that’s not a story. That’s not a narrative or anything; it’s just comic book things strung together. Every time I ran into a proper noun I expected a blue link to click on, because JLNJ is an outline to a story with pictures.

Look at it this way: JLNJ #4 actually wraps up the conflict presented in the first three issues. Do you know how messy and nonsensical this conflict has been? It took us four issues for the badguys to show up, meaning that not only do they show up around the middle of this issue, but they get defeated a few pages later. It’s not tense. It’s not surprising or suspenseful; it’s just information.

It’s a shame too, because there are good ideas in the first four or so pages, when the story isn’t moving a hundred miles a minute and the names we recognize almost get to act like people. But then giant monsters show up with rules we learn on page 11 so they can be executed on page 13 and on we move.

I’m less offended that Justice League: No Justice has been a bad series and more that it has fun ideas with zero execution. There’s no room for execution. It is, as I said, a big Wikipedia article put to pictures. It’s boring.

About the Author

Chad Waller

Chad Waller is the cofounder of Dual Wield Software, a two-man video game company that just published The Land of Glass on Steam. You should check it out! You can follow him on Twitter @DualWieldSoft and find his company page on Facebook with a quick search.