Dec
13
2014
0

Geometry Wars 3: Dimensions Review – From Another Dimension

I wasn’t too sure what to expect from Geometry Wars 3 as it has been dormant, and thought to be lost, for quite some time. The previous iteration was well worthy of the original, but with Bizarre Creations out of the picture things were a bit unclear. As it would turn out, developers Lucid were founded by senior staff members from Bizarre and all was right in the world again. So now that Geometry Wars has found its way back home, it’s time to revel in the might that is Geometry Wars 3: Dimensions.

Some major changes have been made to push this game to a higher level than ever before. Although the core gameplay still stays closer to Geometry Wars 2, scrounging for geoms to increase your multiplyer, there are some interesting new twists that drastically change the way you play. Right off the bat I was greeted with the intriguing new adventure mode, changing my world forever. Adventure mode plays host to a variety of game modes, most of which will be familiar to those who played the previous sequel, and introduce you to a few new game modes. You’ll recognize modes like Evolved, your standard Geometry Wars game mode where you rack up the highest score on three lives, but find yourself loving new modes like Titan, a gametype where you shoot at giant sized versions of shapes until they break into their normal sizes. As much fun as the new modes can be, there are a few more additions that really stress the new level of gameplay Geometry War needed.

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The first newest feature that’ll come as a shock to any veteran would be the boss battles. I was a little concerned that this might play out to be a little gimmicky, but soon into my first session I was consumed by the frantic nature of the mode. Although boss battles aren’t the first to introduce it, the three dimensional playing fields really have a way of creating more cautious approaches each session. As someone who’s a big fan of twin stick shooters, I fully expected this to be more or less a closer counterpart to Super Stardust HD. Instead, I found the variations of shapes and sizes the each playing field quite refreshing from one field to another. Boss battles and playing fields aside, the biggest of changes come from the two items that change gameplay. Drones and supers are these two new game changes that come in a few different flavors. Although drones offer more of a subtle change, ranging from grabbing nearby geoms to destroying enemies for you, their impact can change each strategy. Supers off the most direct change to gameplay as they act as a kill-all in their own variation. The black hole super sucks up and destroys nearby enemies, while the turret super acts as a spiral of bullets effectively killing everything on the map.

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For something so minor, the instant-restart function had me so far down into a geometric trance that couldn’t be broken. The true reason the restart functionality ruins lives is the leaderboards. Yes, each level does have a rating where you can earn up to 3 stars, but the leaderboards really kept you going. I was in a constant struggle to outdo each friend on my list as well as climb my way up the global ranks. As it would turn out, this would be the most fun I had socially with Geometry Wars 3 than with its online multiplayer aspect. It’s hard to say whether or not it was the lack of players or online servers that made finding a full match so difficult, but unfortunately this isn’t the worst part of multiplayer. Both game types offered just aren’t inspiring or particularly fun. After a couple sessions online I felt like I had my fill.

All the new stuff aside, Geometry Wars 3 has more to offer for those who want to stick to the classics game. With 5 different modes to offer, Classic Mode is where you’ll want to be for all who don’t like all the new features. Granted geoms still play a major factor in the gameplay, resonating more of a resemblance to Geometry Wars 2 than the original, but the classic concept still applies. Local Co-op also makes a return, offering a nice balance between new offerings of game modes with the classic mode-esque gameplay. The only real downside to the co-op is that it’s local only with no offering for online play.

Geometry Wars 3: Dimensions is everything anyone could want in a sequel to a classic twin-stick shooter. With a cornucopia of new features, bundled with the intensive gameplay we all know and love, there’s way more to love than anyone could’ve imagined. It’s nice to know that with Lucid behind the scenes, all will be forever well in the Geometry Wars realm.