Morphies Law Review

Developer: Cosmoscope GmbH 

Publisher: Cosmoscope 

Release Date: Aug 19, 2018

Platforms: Nintendo Switch (reviewed), PC,

If you want to know what a world run by artificial intelligence looks like it’s without a doubt Morphies, a post-apocalyptic(?) world with no humans left to keep these robots in check. And those robots spend that time shooting each other. If the art style of Guacamele had a baby with Splatoon this would be their little bundle of joy.

Morphies is a Splatoon style shooter with a seismic quirk, If you get hit by the enemy that body part effected will shrink and the mass of your character will grow. So aiming down the sights with your enemy in range becomes a whole lot harder when they are four times smaller than you. Not to mention they look pretty funny running around with tiny arms and giant legs

Morphies Law has a lot of style woven into an exciting setup. From the paint splashed across the face and body of each robot to the Latin American inspired setting, it packs a lot of character into a game with no real plot. Customization isn’t crazy, but It’s enough to make things interesting. From face paint patterns to instruments for your avatar to play while you wait for the party to be filled.

The gameplay is pretty much as you’d expect. Shooting feels good but also a bit chaotic and it takes some getting used to at first. Your gun and loadout can change depending on your level. I’m not a fan of the weapon you start because of its limited rate of fire, but on some level that’s to be expected. There is some form of lock on, but it is pretty forgiving to the person you’re shooting at. As with any game like this, you will go from game to game wondering why you’re doing so well until suddenly you can’t hit anything and die every five seconds. 

Maps are pretty small, which pushes everyone together, making deaths and matches pretty quick. That being said if you and your team are getting beat badly games tend to take longer. Also, each map has areas that are accessible by your size. For instance, if you are getting your teeth kicked in and have become tiny due to excessive fire, you can now escape certain areas through a small door or gate.

Game Modes like Head Hunt take a spin at the capture the flag archetype, your giant avatar fighting an equally large avatar of the opposite color has lost his head and needs you to get it back for him. So once you capture it, your team wins the match, while game modes like Mass Heist try and use the quirk of this game to it’s fullest. By deactivating the shield around the opposing team’s avatar, you need to then steal mass from that avatar making yours bigger. And Morph Match is the most common of the matches which works the same as any other deathmatch online game. They are subtle tweaks on old standards for games like these, and they work well. Nothing revolutionary about them.

Leveling is the best way to improve your gear and cosmetics (some of which you can buy with real money.) early on I’ve had no excessive grinding problems, and your currency comes reasonably for the early purchasable gear. I’ve yet to purchase any firearm I just use what’s given to me, and It’s worked out pretty well, I enjoy the proximity of the shotgun. which I got really early on. things like Plugins can be acquired later on.

There is a lot of fun to be had in Morphies Law, It doesn’t reinvent the online shooter genre, but its a fun game to either pass the time or delve into with your friends and strategize. A fun art style and a good sense of humor push this game past other games that fail to stand out. So whether you want to build up your level and grind for better gear or just need something for you and your friends to play in between releases, this switch game stands among the best online shooters the console has. 

8.0 / 10