Rise of the Magi #3 Review

Written by: Marc Silvestri

Art by: Sumeyye Kesgin and Tina Valentino

Publisher: Image

Rise of the Magi is Marc Silvestri’s latest work. The story follows a teenager named Asa who lives in Rune, a magical kingdom, where he fixes flying carpets. Asa gets himself in trouble when he uses an enchantment to sneak around the city and ends up accidentally stealing an incredibly powerful artifact, a piece of an orb, from Commander Gore. Asa ends up going through a portal to modern day New York City, where he meets April. She agrees to help him get back to Rune, but in the meantime, magic is leaking from Rune in to New York.

The premise of this comic isn’t entirely unique. It’s a tale about an outsider trying to fit in, both at home and out in a completely unfamiliar land. Some jokes in this issue feel like they have already been told before, especially when Asa and April are in the grocery store and he hasn’t figured out that objects that may have been magical in Rune aren’t magical in New York. Most of the humor is pretty childish and random, so the comic seems to be geared towards a younger audience.

The other aspect that lends to the comic a youthful feel is the art. The lines in this comic are heavy and it definitely looks cartoon-ish and animated. Betsy Gonia uses a lot of incredibly bright (in my opinion, rather obnoxious) colors, like lime greens and royal blues. The colors stand out, that’s for sure. The issue is split into two chapters, and there is a different artist for each one. The sixth chapter was drawn by Tina Valentino, and there seems to be a lot of unnecessary line work happening. It makes the pages really busy and the action a little confusing.

Overall, this is a decent comic, especially for a younger audience, or someone who is into the whole “magical displacement” thing, but it’s not exceptional. There are funny moments, but there are also a lot of confusing moments involving world building and the monsters chasing Asa and April around. Hopefully, Silvestri will take a few more risks and break from the standard coming of age narrative in future issues.