Oct
17
2014
7

Whose Line is it Anyway? Hatred and concept of games as art

Editors note: the views expressed within this article do not necessarily reflect the opinion of everyone at We The Nerdy 
art1
ärt/
noun
noun: art; plural noun: arts; plural noun: the arts
  1. 1.
    the expression or application of human creative skill and imagination, typically in a visual form such as painting or sculpture, producing works to be appreciated primarily for their beauty or emotional power.

Yesterday there was a lot of buzz about the trailer for the new game, Hatred, by indie developer Destructive Creations and most of it seemed to be around the violence portrayed in the gameplay trailer and more specifically, the targets of said violence. The victims appear to be civilians and police officers and it depicts the player character inserting guns into their mouths, pulling the trigger and in stunning detail, ending their “lives” at very close range. One female victim even begs for her life before the killer pulls the trigger. There are also several shots of the player character running around with automatic weapons, shooting into crowds.

It’s intense, and disturbing for sure.

Our very own Kevin Pourmostofi wrote up his thoughts yesterday asking, “have video games crossed the line?” To which I ask, “whose line are we talking about?” Everyone has their limits of what they find acceptable and if they are talking about what they personally find acceptable in art, I respect that. However, when the question extends beyond the individual and starts reaching out to what others should or shouldn’t find acceptable, that is where I have a problem and where my line is crossed.

For better or worse, Hatred is a work of art and all art should absolutely exist. Art needs to exist. Art should push boundaries and make people reflect on themselves and as a society as a whole. When we start damning art for pushing said boundaries because we aren’t comfortable with what it’s doing, we tread a very dangerous line. It should never be up to us to dictate what is good for other people when it comes to art, and Hatred, no matter how reprehensible people might feel it is, has every right to exist and it should exist.

Art, in all its forms – music, paintings, literature, poetry, film, has always pushed the boundaries and there has always been a societal push back. There was a time when Elvis was deemed vulgar by pundits because of hip swiveling, when Rock and Roll was considered the Devil’s music but the religious right, when Siskel and Ebert launched a campaign against slasher films because they felt they were misogynistic (never mind that their number one target, Friday the 13th, not only had an equal number of men and women in the film that were “killed,” but also had a female heroine and villain). I can literally fill up 2000 words with examples of art critics and society have found to be nothing but trash, but as the saying goes, “one man’s trash, is another man’s treasure.” Even art created for shock value has the word “value” in the term.

Yes, I am well aware that video games are under an incredible amount of scrutiny in particular because of violence and threats of violence, but people just seem to forget that every form of art has gone through this when it becomes popular. Video games will survive this just like every other art form has in the past and will do so by allowing games like Hatred to exist. The moment we start deciding what is and isn’t acceptable for anyone other than ourselves, is when the freedoms we have will start to slowly be staved until all that’s left is Tetris, if we’re lucky.

The bottom line is, we can’t say “games are art” and expect to be taken seriously if we start condemning other works of arts because they push the boundaries of what we’re comfortable with and “cross” arbitrary lines. We have to take the good with the bad here, folks.