Dark Knights: Metal #3 Review

0
Posted October 11, 2017 by Chad Waller in Comic Books

Written by: Scott Snyder

Art by: Greg Capullo, Jonathon Glapion, & FCO Plascencia

Published by: DC Comics

Thus far, Dark Knights: Metal has been the comic equivalent of a bad anime with more nonsense than your typical bad anime. It’s a constant bombardment of characters, proper nouns, meaningless explosions, and tonal shifts; and all the while, the big bad is threatening to destroy the multiverse for reasons. Also, there’s a metal called Batmanium, which I believe we’re supposed to take seriously.

But the thing with bad anime is that once you accept the fact that it is indeed bad, it becomes…I want to say endearing. You get used to the absurdity, and the series turns into this game of one-upmanship—how stupid can it get?

Dark Knights: Metal #3 is that tipping point. The first issue was a big ol’ mess, the second issue was an interesting mess, and this third one is a fun mess.

The bulk of the issue takes place in a hidden bar as what’s left of the Justice League argue about what they should do to save Batman and stop all of the evil Batmans. There are a lot of evil Batmans. A lot. There’s also a lot of fighting the evil Batmans and some other nonsense with running really fast, and on the whole, it’s barely coherent. But man, I think it would be worse off if I could understand what was going on.

Like, let me just quote some choice bits:

“The Dark Multiverse, I knew it!”

“The Center of the Multiverse lies at the Rock of Eternity.”

“The Egg…it’s vibrating…but in patterns. I think they’re coordinates.”

“Nano Alfreds.”

I’d say those were taken out of context, but the context really is a bunch of superheroes arguing with each other and trying to see who can say the goofiest set of nouns. I don’t think it’s good writing, but I’m also not sure if this book cares. Hell, I’m not sure if I do.

I laughed a lot. That counts for something, right?

This turns Dark Knights: Metal into a montage of spectacle. We don’t watch bad anime for the story; we watch it for the explosions and laser beams and crazy sword fights. Greg Capullo, Jonathon Glapion, and FCO Plascencia give us 27 pages of exactly that. The action is nonstop until the bar scene, but even then, it’s so over-the-top that it works. Characters argue and express in such a way that I just can’t help but feel enthralled. When the evil Batmen show up, the monster design is so damn fun that nothing else really matters.

This really is a series that lives and dies on its art.

I don’t know if Dark Knights: Metal is good. I’d wager it isn’t, but when I think of all my favorite bad anime, I really never want to call them bad. There is always something there, something fun and wonderful and wholesome that keeps my attention despite the nonsense. That is this comic. It is pure, pure nonsense and spectacle, and I guess that’s pretty cool.

Dark Knights: Metal #3



Dark Knights: Metal #3

7

Final Score

7.0/10

Pros

  • Silly, stupid, fun
  • Capullo's artwork is top notch
  • It's like a dumb anime

Cons

  • A sea of proper nouns with no real context
  • Transitions from scene to scene are jarring
  • It's like a dumb anime



About the Author

Chad Waller

Chad Waller is the cofounder of Dual Wield Software, a two-man video game company working on their first game, The Regret of Vitrerran. He also likes to write, preferring fiction and poetry, but also the occasional book review or video game essay. You can follow him on Twitter @DualWieldSoft and find his company page on Facebook with a quick search.