Moon Knight #13 Review

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Posted March 20, 2015 by Spencer Maxwell in Comic Books

Written by: Cullen Bunn

Art by: Ron Ackins

Publisher: Marvel

Moon Knight returns to the format this volume originated with the concept of one-and-done stories. This makes the comic easy to follow for new readers, but doesn’t leave much room for character development. Long time fans know the character well, but those who are just jumping in will have trouble defining the protagonist.

Moon Knight #13 introduces ghosts into the story’s mythology completely out of nowhere. Marc Spector is told by his god, Khonshu, to rescue spirits that were captured. The issue culminates in a fist-fight to solve the current dilemma.

Cullen Bunn’s changes the dynamic of the comic as presenting us with the information that Spector’s psychosis is in fact (at least partially) reality. It tears down years of continuity, which is only problematic because it seems carelessly and offhandedly presented. The antagonists addressing what we only thought Moon Knight can see is rather jarring. Bunn gives no real flavor to Spector, as he barely talks and almost strictly punches people. The plot is basic and accomplishes nothing.

Ron Ackins art is appropriate for the material, but inconsistent. His settings are bleak and atmospheric, leaving the reader with a sense of hollow quietness. Moon Knight’s costume is simple, which makes it sleek. Ackins action scenes have a strong sense of motion, making for some intense scenes.

The art is problematic in its presentation of some people. Uncommonly, the characters will look great. Most portrayals of people look liked placeholder sketches that were to be fixed later.

Moon Knight #13 is a below average read. The art does it’s best to save such weak storytelling. The script is too pointless and forgettable to remember by the time the next issue hits shelves.


About the Author

Spencer Maxwell

I write about pretty much everything surrounding nerd culture. @CSpencerMaxwell