Aug
21
2015
0

Rare Replay: Tweet-sized Reviews

We’ve played all 30 games in Rare Replay. Within a tweet or less, here is a quick guide for the must-plays versus what you can skip. I never, ever, would have looked back to 99% of these games and couldn’t be more grateful to have played every single one.

My full Rare Replay review is here.

Jetpac | 1983 | ZX Spectrum, VIC-20, BBC Micro

thumbs up Before Mario gave us the best “jump,” it was better to float around. The creativity through technological limitations is a beautiful thing.

 

Lunar Jetman | 1983 | ZX Spectrum, BBC Micro

thumbs down Second installment in the Jetman series is more elaborate but less intuitive. If you don’t immediately understand, you’ll skip this one.

 

Atic Atac | 1983 | ZX Spectrum, BBC Micro

thumbs down An obtuse dungeon crawler that doesn’t really have any redeeming qualities. Skip it.

 Atic Atac

Sabre Wulf | 1984 | ZX Spectrum, BBC Micro, Commodore 64, Amstrad CPC

thumbs down Inspired by 1930’s Silent Films. Jerky animations and seemingly random level design make this a difficult recommendation.

Underwurlde | 1984 | ZX Spectrum, Commodore 64

thumbs down There might actually be an enjoyable game here but the random bouncing off of floating enemies prevents me from discovering it. A product of the time.

Knight Lore | 1984 | ZX Spectrum, BBC Micro, Amstrad CPC, MSX, Famicom Disk System

thumbs down Adventure game that’s punishingly difficult. Because there are so many other options, this is more for archival purposes than genuine enjoyment.

Gunfright | 1985 | ZX Spectrum, Amstrad CPC, MSX

thumbs down I jumped on a cow/horse/chocobo and died by running into a cactus. Isometric view with awkward controls. This is innocent fun but there are better experiences.

Slalom | 1987 | NES

thumbs up Difficult but in the best way possible. Encourages you to learn more and its quickness allows for instant feedback. Wish this was mobile.

 Slalom

RC Pro AM | 1987 | NES

thumbs up Shockingly addictive and best in small doses. Tight controls foreshadow future Rare games. Iterative gameplay keeps you looking for more.

 

Cobra Triangle | 1989 | NES

thumbs up Boat races, battles, and defusing bombs. I had never played this one before and had a hard time moving on to the next game. Play this.

 Cobra Triangle

Snake Rattle ‘n’ Roll | 1990 | NES, Sega Mega Drive

thumbs down Sadly, the gameplay not as catchy as the title.

 

Solar Jetman: Hunt for the Golden Warship | 1990 | NES

thumbs up Precursor to PixelJunk Shooter. Oddly, I feel more in control of these floaty characters than I do those in full gravity. Great fun!

Solar Jetman

Digger T. Rock | 1990 | NES

thumbs up Am I playing Spelunky? This is why Rare Replay is so important. Today’s indie titles are deeply rooted in gamings storied history. Fun but difficult.

 

Battletoads | 1991| NES

thumbs up Edgy, difficult, and fun. Unforgettable music. Enemy design is unique without being gimmicky. Noticeable lag in the wireless controls.

 

RC Pro AM II | 1992 | NES

thumbs up The original plus drag racing and new modes. In other words, play it.

 

Battletoads Arcade | 1994 | Arcade

thumbs up Continues to follow TMNT’s lead, now in arcade form plus Battletoads flavor. Slightly more accessible than NES game but still hard as hell.

 Rare Replay

Killer Instinct Gold | 1996| N64

thumbs up Achievements had me trying all modes. Wonderful training and focused training modes to help amateurs of the genre. Killer music.

 

Blast Corps | 1997| N64

thumbs up Unrivaled variety and fundamentally addictive gameplay. Dated (read: classic N64) visuals. A standout that I’ll go back to.

 

Banjo-Kazooie | 1998 | N64

thumbs up Music, characters, and controls are all top-tier with Rare prestige. The camera controls and “voice-over” were bad in 1997 and still are.

 

Jet Force Gemini | 1999 | N64

thumbs up (1/2) Think Halo + MDK. Nice progression with weapons and keys. Addicted to saving Tribals. Sorry, need two tweets for this one.
thumbs down (2/2) This is the most fractured experience between the X1, 360 and Rare Replay user interfaces. All are required here and don’t blend well.

Jet Force Gemini

 

Perfect Dark | 2000| N64

thumbs up Tries not be Goldeneye007. Iterative difficulty levels enhance enemies and objectives. Excellent replayability but punishing level design.

 

Banjo-Tooie | 2000| N64

thumbs up A slightly prettier game but mostly similar to original as the collectathon continues. More forgiving camera – unless you’re on a boss.

 

Conker’s Bad Fur Day | 2001 | N64

thumbs up The Killer App. This, alone, justifies the price of admission. Just play this.

 Conkers Bad Fur Day

Grabbed by the Ghoulies | 2003 | Xbox

thumbs up Playfully spooky and unexpectedly delightful. Like Goosebumps the game, only better! There’s a sense of progression not possible in 1980’s.

 

Kameo | 2005 | Xbox 360

thumbs up We’ve yet to see how Rare will iterate upon Kameo but this is one of the more unique entries. Set aside some time for this one.

 

Perfect Dark Zero | 2005 | Xbox 360

thumbs down Unique but clumsy. Hard to recommend this game unless nostalgia will take you above the realm of mediocrity. Joanna Dark has more potential.

Viva Piñata | 2006 | Xbox 360

thumbs up This is a complex game beautifully crafted for console. For fans of Animal Crossing-type micromgt. I’m blown away and didn’t expect to be.

 Viva Pinata

Jetpac Refuelled | 2007 | XBLA

thumbs up Weapon/visual upgrades and 128 levels make this the more accessible version. Identical feel and controls confirms the original nailed it.

 Jetpac Refuelled

Viva Piñata 2 : Trouble in Paradise | 2008 | Xbox 360

thumbs up While still colorful, seems darker than the first. Catching Piñata from desert and arctic encourages exploration element absent in original.

 

Banjo-Kazooie: Nuts & Bolts |2008 | Xbox 360

thumbs up Self-aware comedic tone is perfect. Top-tier 360 visuals but framerate is wonky. Vehicle building/riding is fun but side-steps platforming.