Survive! Escape from Atlantis Review

Designer: Julian Courtland-Smith

Artist: David Ausloos and Jean Brice Dugait

Publisher: Stronghold Games

Number of Players: 2-4

Duration: 60 mins

This is a review of the 30th Annivesarry Edition

There is a special place in my heart for games that stand the test of time. Survive! Escape from Atlantis is one of those. Although I never played this in its original format, and the history behind this game is a very interesting Survive! Has been floating on LFGS shelves for over 30 years now, and is still selling pretty well.

We picked up Survive! On a whim because my wife liked the box. After having now played this game multiple multiple times, I think my wife may be on game picking duties from now on.

Survive! Is a super straight forward take that game, with some of the best meeple pieces I have seen in a long time.

The object of the game is to get as many of your meeples of off the sinking island of Atlantis and to the safety of the surrounding shores at the four corners of the board. If only it was that simple.

Each game play starts with a random tile placement of the three types of terrain tiles that make up Atlantis. Sand, Forest and Mountains. Each player has a set of meeples with numbers 1 through to 6 on their bum which represent how many points you get for getting that meeple to safety. Players go round the table placing their meeples on tiles and the game is pretty much ready to go.


You also get two boats which you place in the water which will help your little guys get to safety.

At the end of each turn players get to remove any one of the tiles (normally one with an opponent meeple on) from the game and if there is someone on they fall in the water and have to swing to shire, which takes a whole lot longer than going by boat.

The tiles also double up as action card, and instruct the players to put a whale or shark into play and later on whirlpools and also trigger the end game volcano.

The whales and the sharks are the awesome meeples in questions, and they are brilliant and really get players involved in the total siliness of the game. Sharks kill swimmers, so you want to try and get a shark in the same space as one to kill it, and whales knock meeples off of boats. You get the picture.


If I have one complaint about the components, is that the terrain tiles do feel like they will start to peel pretty quickly, whcih is a shame considering the high quality of the rest of the game

The game itself is pure luck, and if you go in trying to have a strategy the likelihood is it will fail within one or two turns.  Whether it is forgetting which tile you have put your treasured number 6 meeple to get big points in the end, or an opponent killing you and you’ve ended up with no meeples to save.

Like all take that games, this game needs the right audience to play it. I’ve found that it has worked best with family members as you just don’t care as much about upsetting someone by killing them and ruining their day.